

By my napkin calculations, costs of development and operation since the start of the game have cost them somewhere in the league of 3-5 million (Canadian) dollars.KO_OP is a studio that does things a little differently. On top of the writer's crisis, they're likely suffering from major amounts of scope creep despite supposedly having scaled back major foundational parts of the game (there were supposed to be multiple player characters at the start), and their 4 day work weeks with infinite paid time off as well as getting funding from the Canadian government and God knows what else is making their pace glacial. It's worth noting that the history of the company (as stated on Wikipedia) says that they have double-digit failed projects/prototypes and despite being around for over 10 years now (11 in April!), they've only had 3 "major releases": an Apple app store game, a 30 minute walking simulator, and a short - albeit cute - puzzle game. I hope that if/when the game releases, someone asks her to go into detail on her draft of the script. a mess of horny teenagers 'exploring' their sexualities in grisly detail, and for whatever reason it took the Kotaku thing being pointed out to them to get rid of her. It's entirely likely that Kate Gray's original work was what you would expect from your average 'sex-positive' feminist type, i.e. Whether or not this will work is still up in the air because, as linked earlier, people are still bringing it up. My running theory is that the Kate Gray 'posted CP to Kotaku' incident was so radioactive that they felt they had no choice but to completely throw out everything she had done over the two years she had been working on GVH in order to remove any possibility of association. I can't find the tweet, but KO_OP's project director Saleem Dabbous publicly stated that "the parody game" was not the reason for the initial delay and reboot, and is to my knowledge the only person at KO_OP that has ever publicly acknowledged Snoot Game. The 'narrative reboot' was announced barely six weeks after Snoot Game's initial release.


What is known is that they fired their narrative director, Kate Gray, less than 48 hours after the initial announcement in 2020, and a couple of months later onboarded three writers from Sweet Baby Inc to replace her. I'm not entirely sure if this is just standard operating procedure for mod-mail based servers or if this is a particularly egregious example, but a lot of the bans that go on seem to be for minor infractions like "having an argument", "going off-topic" or "posting suggestive fanart", which become permanent and not able to be appealed.įirst is on the morning of December 31st, when user Splash Blue posts an image of Fang.Ĭlick to expand.The exact details aren't known. The issue is that because of discord's privacy settings, when you are removed from the server, you cannot reply to the bot to potentially contest or appeal said removal. When you are banned from the server, the bot will tell you why (and by that, I mean it will say 'bad fit' with no further explanation). Pretty much all public moderation statements are made through this bot to prevent "harassment" (aka accountability) of who's randomly banning whom. Some primer information: KO_OP's moderation bot 'ini' is the gatekeeper and deliverer of bans for the server in a sort-of standard mod-mail configuration.
#Goodbye volcano high fanart series
A series of incidents over the last week that have lead to half a dozen or so people being permabanned, at least 3 of which were fairly common contributors to the 'community'. I haven't read the entire thread (although I did scan over the last couple dozen pages) so I'm not sure how wanted this kind of post is, but I'm making it anyway. I have some retardation from the KO_OP discord server to share.
